This course presents an introduction to Augmented Reality, with emphasis on designing and developing Augmented Reality applications. The course starts with a comprehensive introduction to the field, covering also its history with early precursors dating back to the 19th century and with more than half a century of serious technology R&D. The course then introduces to the state of the art of hardware and software, with practical try-out possibilities of Smart Glasses, interactive clothing, and other futuristic technology. The course covers all you need to know about Spatial Computing, Human Computer Interaction, Perception, Design Thinking, and Application Development. A rich mix of theory and practice is complemented with methodology and hands-on development and evaluation. Insights into specialist application areas and job perspectives will help sharpen your skill set. As part of the course, students will be tasked with designing, developing, and evaluating their own Augmented Reality application.
Grades will be based on an interdisciplinary team project, ideally bringing together students of the Computer Sciences with students in Arts and Media.
Practical assignments are made using the Unity game development platform, freely downloadable at Unity 3D.
12 weeks of online course 28 January – 28 April 2019, including one full-time (‘blocked’) week face-to-face 18 – 22 February 2019.
28.01.2019 – 01.02.2019: Semester starts, no meeting
Week 2: online
04.02.2019 – 08.02.2019: Introduction to the course
For non-Brookes externals: your home institution will provide the credits. The face to face week is mandatory, and you will have to come to Oxford. The other meetings will be arranged with online live streaming.
For Oxford Brookes Students: the whole course is face to face, we meet on the Wheatley campus.
The course is open to undergraduate and graduate students, Ph.D. candidates, post-doctoral researchers, and academic as well as industrial researchers. Students will receive credit.
You benefit from the course if you already know:
some basic mathematical and programming skills (Python, Java, C or C++, Unity programming or equivalent)
fundamentals of algorithms and data structures
linear algebra, especially with respect to 3D transformations
some basic 3D computer graphics
fundamentals of media, communications or marketing
None of these are obligatory.
Cost of the course
The course is free of charge, but you have to cover yourself the cost of the travel and accommodation.
We recommend accommodation near our Gipsy Lane campus in the heart of Oxford (airbnb), where a direct bus connection U1 leaves every 30 min to our Wheatley campus. It is also possible to stay in Wheatley (airbnb), if you like walking to the university or if there is capacity available in our dormitories (accomodation).