Book Redesign

02 December 2020

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Performance Profiling & Optimization

26 June 2020

We have added a new chapter about performance profiling and optimization. The chapter highlights tools which can be used to monitor the performance of a Mixed Reality application. This way, bottlenecks and performance draining routines can be identified. Moreover, useful general-purpose optimization recommendations for Unity applications and Mixed Reality are presented. Knowing the shown aspects before implementation can help building better Unity applications which run more stable.

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Collaboration & Sharing

18 May 2020

We have added a new chapter about Collaboration and Shared Environments in Mixed Reality. The chapter contains a tutorial with a step-by-step introduction how to create such a shared application using Unity and the networking library Photon.

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CI/CD Pipeline

06 April 2020

The Open Augmented Reality Teaching Book now uses a CI/CD pipeline to publish the newest version of the book automatically.

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3D scanning and animation

25 March 2020

A new chapter 3D Scanning and Animation of the Open Augmented Reality Teaching Book has been added.

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The OARTB on codereality.net

23 January 2020

The Open Augmented Reality Teaching Book is now available via http://magritte.informatik.rwth-aachen.de/ar-for-eu-book/.

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