Performance Profiling & Optimization
26 June 2020
We have added a new chapter about performance profiling and optimization. The chapter highlights tools which can be used to monitor the performance of a Mixed Reality application. This way, bottlenecks and performance draining routines can be identified. Moreover, useful general-purpose optimization recommendations for Unity applications and Mixed Reality are presented. Knowing the shown aspects before implementation can help building better Unity applications which run more stable.
read moreCollaboration & Sharing
18 May 2020
We have added a new chapter about Collaboration and Shared Environments in Mixed Reality. The chapter contains a tutorial with a step-by-step introduction how to create such a shared application using Unity and the networking library Photon.
read moreCI/CD Pipeline
06 April 2020
The Open Augmented Reality Teaching Book now uses a CI/CD pipeline to publish the newest version of the book automatically.
read more3D scanning and animation
25 March 2020
A new chapter 3D Scanning and Animation of the Open Augmented Reality Teaching Book has been added.
read moreThe OARTB on codereality.net
23 January 2020
The Open Augmented Reality Teaching Book is now available via http://magritte.informatik.rwth-aachen.de/ar-for-eu-book/.
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